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- package localapi
- import (
- "context"
- "errors"
- "fmt"
- "io"
- "log/slog"
- "net"
- "sync"
- )
- // endpoint is the lifecycle the two local APIs share: one socket at a path, bound and
- // given up under a mutex, moved by binding the new path before the old one is released,
- // and stopped when the context that brought it up ends. What is served on the socket,
- // and by what, is the embedding server's: it hands rebindLocked a serve function and
- // gets back the thing to close.
- type endpoint struct {
- l *slog.Logger
- // name is what the endpoint is called in its own log lines and errors, so the two
- // read apart.
- name string
- mu sync.Mutex
- // closer stops the serving when closed: the listener itself, or the server that owns
- // it. It is nil while the endpoint is stopped, which is what stopped means here.
- closer io.Closer
- path string
- access Access
- unwatch func() bool
- // id identifies the node listen created at path, so a reload can tell whether the
- // socket is still there and Stop whether the node it would unlink is still ours.
- id socketID
- }
- // socketID identifies a socket's node on the filesystem, by device and inode on unix.
- // The zero value is no identity: a platform with no node to identify, or one that could
- // not be read, and removeSocket then unlinks without looking.
- type socketID struct {
- dev, ino uint64
- }
- // Path returns the socket path currently being served, or "" when stopped.
- func (e *endpoint) Path() string {
- e.mu.Lock()
- defer e.mu.Unlock()
- return e.path
- }
- // rebindLocked brings the endpoint up at path with acc, moves it there, or, when it is
- // already there, applies a changed access. It is the one place a socket is installed and
- // the one way an endpoint comes up, so Wire's first attempt and its reload callback are
- // the same call, and an endpoint already at path is left as it is: Wire registers the
- // callback before the first attempt, so a HUP that lands between the two has the
- // callback do the first bind, and the first attempt then finds the socket it was about
- // to create already up.
- //
- // The new socket is bound before the old one is given up: a bad path in a reloaded
- // config leaves the operator with the endpoint they already had rather than none. serve
- // is handed the new listener once it is certain to be kept and returns what to close to
- // stop serving it; what becomes of the old socket's connections is that closer's.
- //
- // The caller holds e.mu for the whole operation, bind included. Releasing it around
- // listen would let a Stop land in between, and this would then install a fresh socket on
- // an endpoint that had just shut down, leaving a live socket on disk until the process
- // exits. listen does not take e.mu, so holding it costs the other methods one bind's
- // wait, at most the stale socket probe, once per reload.
- func (e *endpoint) rebindLocked(ctx context.Context, path string, acc Access, serve func(net.Listener) io.Closer) error {
- reopening := false
- if e.closer != nil && e.path == path {
- if cur, ok := identifySocket(path); ok && cur == e.id {
- if e.access.equal(acc) {
- return nil
- }
- err := applyAccess(path, acc)
- if err == nil {
- e.access = acc
- e.l.Info("Changed the "+e.name+"'s socket access", "path", path, "access", acc.String())
- return nil
- }
- if !errors.Is(err, errReopenForAccess) {
- return fmt.Errorf("could not change the access of %s: %w", path, err)
- }
- // The platform fixes access when the endpoint is created, so it is created
- // again. The name cannot be held twice, so the old one goes first, and a bind
- // that then fails leaves the endpoint down rather than on the old access the
- // operator asked to change; that is reported below.
- reopening = true
- old := e.closer
- e.closer, e.path, e.access, e.id = nil, "", Access{}, socketID{}
- _ = old.Close()
- } else {
- // The node at the path is not the one this endpoint bound: something outside
- // nebula removed it, logind clearing /run/user/<uid> on logout or a unit
- // cleaning a RuntimeDirectory= it shares, or replaced it. The listener is still
- // open and nothing can reach it, so it is bound afresh below; listen's stale
- // check decides whether whatever is there now may be cleared.
- e.l.Warn("The "+e.name+"'s socket is no longer at its path, binding it again", "path", path)
- }
- }
- ln, err := listen(path, acc)
- if err != nil {
- if reopening {
- return fmt.Errorf("the %s was closed to change its access and could not be created again: %w", e.name, err)
- }
- return err
- }
- id, _ := identifySocket(path)
- // A reload that arrives during shutdown must not bring the endpoint back. Stop is
- // not terminal (a Rebind after Stop is allowed, and is how an endpoint whose first
- // bind failed comes up), so whether it is running is no guide; the context is what
- // shutdown cancels, and it is checked here, while nothing else can change the state.
- if err := ctx.Err(); err != nil {
- release(ln, path, id)
- return fmt.Errorf("not starting the %s, nebula is shutting down: %w", e.name, err)
- }
- old, oldPath, oldID := e.closer, e.path, e.id
- e.closer = serve(ln)
- e.path = path
- e.access = acc
- e.id = id
- e.watchLocked(ctx)
- // Stop serving the old socket. When it was on this same path its node is already
- // gone, and the node there now is the new socket's, so only the closer goes.
- if old != nil {
- if oldPath == path {
- _ = old.Close()
- } else {
- release(old, oldPath, oldID)
- }
- }
- return nil
- }
- // watchLocked stops the endpoint when ctx is cancelled. One watcher covers a run of the
- // endpoint, from the first bind that succeeds until Stop: a daemon whose initial listen
- // failed and which later Rebinds onto a good path from a reloaded config still needs its
- // socket removed on shutdown, and a Rebind on a running endpoint must not stack a second
- // watcher on the same ctx. Stop detaches the watcher, so an endpoint started again
- // afterwards is watched on the ctx that started it, and the ctx of an earlier run no
- // longer reaches it whenever that one ends. Callers hold e.mu.
- func (e *endpoint) watchLocked(ctx context.Context) {
- if e.unwatch != nil {
- return
- }
- e.unwatch = context.AfterFunc(ctx, e.Stop)
- }
- // Stop closes the endpoint and removes its socket. Work in flight is the closer's
- // business: a listener leaves the connections it already accepted to finish, a server
- // cuts them off.
- //
- // The whole of it runs under e.mu, closer and socket included, so a Rebind cannot land
- // between the state change and the close and find a path that is still bound by the
- // socket it is replacing.
- func (e *endpoint) Stop() {
- e.mu.Lock()
- defer e.mu.Unlock()
- if e.closer == nil {
- return
- }
- release(e.closer, e.path, e.id)
- e.closer = nil
- e.path = ""
- e.access = Access{}
- e.id = socketID{}
- // Set whenever closer is. When this Stop is the watcher's own, stopping a watcher
- // that has already fired is a no-op.
- e.unwatch()
- e.unwatch = nil
- }
- // release gives up a socket's closer and the node at its path. The node goes first,
- // while the socket is still open: for as long as it is, the node is this endpoint's,
- // since a starting daemon's stale check refuses to remove a socket that answers. The
- // other order opens a window between the close and the unlink in which a new daemon can
- // find the node stale, clear it and bind its own at the same path, which the unlink then
- // takes from under it, leaving that daemon serving a socket nothing can reach. listen
- // turns off the listener's own unlink on close so this is the only unlink. id is the
- // node listen created, and the only node removeSocket will remove: one that replaced it,
- // another daemon's socket bound after ours was taken from under us, is left alone.
- func release(c io.Closer, path string, id socketID) {
- removeSocket(path, id)
- _ = c.Close()
- }
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